Aug 19, 2010, 08:14 AM // 08:14
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#1
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Academy Page
Join Date: Jul 2010
Profession: Mo/
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mesmer - runner?
Is it possible to run any dungeon? For example, sepulchre of dragrimmar, shards of orr? With usage of assassin or elementalist skills? Sepulchre might be the easiest thing to do, cuz you don't have to kill mobs for keys etc. Any running builds for Me/ ?
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Aug 19, 2010, 12:34 PM // 12:34
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#2
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Frost Gate Guardian
Join Date: Nov 2009
Guild: REIN
Profession: Me/
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Your best bet is to find a build for */Me and then reverse the build somehow so that you can run it as a mesmer primary. Thats how most mesmer farmers tend to work.
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Aug 19, 2010, 01:47 PM // 13:47
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#3
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Academy Page
Join Date: Jul 2010
Profession: Mo/
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Quote:
Originally Posted by Lillium
Your best bet is to find a build for */Me and then reverse the build somehow so that you can run it as a mesmer primary. Thats how most mesmer farmers tend to work.
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I done that... i used A/me build as me/a, but mobs slowed and killed me :/
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Aug 19, 2010, 02:02 PM // 14:02
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#4
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Frost Gate Guardian
Join Date: Nov 2009
Guild: REIN
Profession: Me/
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I think Rt/Me builds (specifically VwK) have been successfully turned around. I used one for a while, haven't tried it since any recent updates though. There's also some incredibly old mesmer 55's for doing old things like farming hydras with IW.
VwK should be on the pvx wiki. I think I've seen a few mesmer 55 videos on youtube.
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Aug 19, 2010, 02:05 PM // 14:05
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#5
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Unbridled Enthusiasm!
Join Date: Nov 2009
Location: EST
Guild: DPR
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Remember you can use cons to raise SA to 16 on any prof. Candycorn, lunar fortune, grail of might, + golden eggs all give +1 to all attributes, so u can get 16...(12+4) From there u can use any caster profession with bu for matainable SF. Might even be possible to matain at 15...but I'm not sure anymore. This alliviates the stance cancelling issue that DP adds.
If you area a champ at microing heros or have friends to help you, can always still run mes/mo 600. It is pretty complicated, but it still works.
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Aug 19, 2010, 02:17 PM // 14:17
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#6
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Academy Page
Join Date: Jul 2010
Profession: Mo/
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I want to run dungeons to boss...with my friends but i want run. So 55 me/mo is good to run? Hexes or op attacks wont kill me?
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Aug 19, 2010, 02:55 PM // 14:55
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#7
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Unbridled Enthusiasm!
Join Date: Nov 2009
Location: EST
Guild: DPR
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Quote:
Originally Posted by krokos
I want to run dungeons to boss...with my friends but i want run. So 55 me/mo is good to run? Hexes or op attacks wont kill me?
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55 is not good for running Dungeons as most have degen, enchantment removal, and or daze infliction. Spell protection is basically a must with only a few exceptions.
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Aug 19, 2010, 03:04 PM // 15:04
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#8
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Frost Gate Guardian
Join Date: Nov 2009
Guild: REIN
Profession: Me/
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If you're trying to run friends Essence Snow is definitely right. Go 600. Even if you're not great at micro'ing you can make your friends run the bonders or micro their heroes for bonds. Also, if you're with friends, one of them should run a runner build if you are going to a dungeon that's across an area. The dungeon runner does not need to be capable of getting to the dungeon then.
I think SF was maintainable with a bu or rock candy and arcane echo at 14+? Play with it to get it as low as you can but still maintainable. Less consumables are better since dungeons are multi-level and the costs will add up quick. Don't forget rock candy, if you're opening nick presents you'll have a bunch anyways.
If you're not running MeA with SF in a dungeon you will need a hero with Spell Breaker. Once you're taking bonder heroes you have likely opened up a lot more options though.
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Aug 19, 2010, 04:21 PM // 16:21
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#9
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Academy Page
Join Date: Jul 2010
Profession: Mo/
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Quote:
Originally Posted by Lillium
If you're trying to run friends Essence Snow is definitely right. Go 600. Even if you're not great at micro'ing you can make your friends run the bonders or micro their heroes for bonds. Also, if you're with friends, one of them should run a runner build if you are going to a dungeon that's across an area. The dungeon runner does not need to be capable of getting to the dungeon then.
I think SF was maintainable with a bu or rock candy and arcane echo at 14+? Play with it to get it as low as you can but still maintainable. Less consumables are better since dungeons are multi-level and the costs will add up quick. Don't forget rock candy, if you're opening nick presents you'll have a bunch anyways.
If you're not running MeA with SF in a dungeon you will need a hero with Spell Breaker. Once you're taking bonder heroes you have likely opened up a lot more options though.
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so is it possible to run my mates to boss, using me/a ?
One problem...mobs are slowing me
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Aug 20, 2010, 12:06 AM // 00:06
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#10
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Unbridled Enthusiasm!
Join Date: Nov 2009
Location: EST
Guild: DPR
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Quote:
Originally Posted by krokos
so is it possible to run my mates to boss, using me/a ?
One problem...mobs are slowing me
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It is possible..you'll have them bring running skills and more or less likely have to pull mobs to the side so they can get by. I am not sure what u mean the mobs are slowing you down. If there is cripple condition in the dungeon you will need to bring IAU in your bar. Otherwise I have no clue what u mean.
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